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GizmoGenie

Imagine. Invent. Implement.

  • Event Type : Team [ 4members]

  • Who can participate : Grades 3 and 4 (with representation from each grade)

  • Maximum number of participants in the event  : 10

  • Maximum number of teams per school : 1

  • Number of rounds : 1

    Event description

  • Participant teams will be given a unique everyday problem on the spot.(eg - carrying too many books, keeping lunch warm)

  • The participants brainstorm and sketch an invention to solve the problem

  • The gadget should be easy to use and understandable even for younger children.

  • It should effectively address the problem it is designed to solve.

  • The participant team will be required to draw a picture of their gadget, label its parts, and indicate the materials used in making the gadget. This activity will be done on a chart paper

  • Using this chart, the team presents their idea to the Judges. 

  • Preparation time – 2 hours 

  • Presentation time - 5 min 

 

Note : 1 Chart paper and 1 marker will be provided by the host school. 

Any other art supplies may be brought by the participants 

Judging Criteria

  • Creativity of the gadget

  • Functionality of the gadget 

  • Explanation of the idea

  • Simplicity of the design

  • Presentation and Neatness of work 

Mandatory requirements for registration:

The registration fee is Rs 150/- per participant.

Participants registering through school need to upload the below soft copies in the registration form

● Bonafide certificate on the school letterhead

● The school ID card

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