


GizmoGenie
Imagine. Invent. Implement.
-
Event Type : Team [ 4members]
-
Who can participate : Grades 3 and 4 (with representation from each grade)
-
Maximum number of participants in the event : 10
-
Maximum number of teams per school : 1
-
Number of rounds : 1
Event description
-
Participant teams will be given a unique everyday problem on the spot.(eg - carrying too many books, keeping lunch warm)
-
The participants brainstorm and sketch an invention to solve the problem
-
The gadget should be easy to use and understandable even for younger children.
-
It should effectively address the problem it is designed to solve.
-
The participant team will be required to draw a picture of their gadget, label its parts, and indicate the materials used in making the gadget. This activity will be done on a chart paper
-
Using this chart, the team presents their idea to the Judges.
-
Preparation time – 2 hours
-
Presentation time - 5 min
Note : 1 Chart paper and 1 marker will be provided by the host school.
Any other art supplies may be brought by the participants
Judging Criteria
-
Creativity of the gadget
-
Functionality of the gadget
-
Explanation of the idea
-
Simplicity of the design
-
Presentation and Neatness of work
Mandatory requirements for registration:
The registration fee is Rs 150/- per participant.
Participants registering through school need to upload the below soft copies in the registration form
● Bonafide certificate on the school letterhead
● The school ID card
